• Install compiled images
  • Uninstall PostSharp visual studio extension
  • Reboot pc (last hope)
  • Install PostSharp visual studio extension

Tried to compile a project from work at home and got greeted by that message, i have installed the compiled images at work but not at home so i thought that was the problem, but you “can’t” get the prompt to install the images because it only shows when you compile.

Navigate to: C:\ProgramData\PostSharp\YOURVERSION\bin.Release\

And execute your respective postsharp.srv.exe. After that just reboot your pc and install the visual studio extension (if you uninstalled it) and hope for your project to compile.

Drawing a rectangle on monogame

I’ve been trying to get some information about drawing a single rectangle on monogame to no avail, too much information scattered and unfinished examples (and a lot of obfuscated exceptions on code).

First we need the starting position (I used the location where the user pressed and maintains pressed the left click):

_selectionInitialPosition = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); // it’s set just once on left click press
Vector2 mousePosition = Extensions.GetMouseVector2(); // Current position, refreshes in every update call

Now we set the vertex points:

var vertexPositionColors = new[]
 new VertexPositionColor(
 new Vector3(_selectionInitialPosition.X, _selectionInitialPosition.Y, 0), Color.White),
 new VertexPositionColor(new Vector3(_selectionInitialPosition.X, mousePosition.Y, 0), Color.White),
 new VertexPositionColor(new Vector3(mousePosition.X, _selectionInitialPosition.Y, 0), Color.White),
 new VertexPositionColor(new Vector3(mousePosition.X, mousePosition.Y, 0), Color.White)

Then we get the “draw pattern” (From a to b, from b to c, etc):

var lineStripIndices = new short[] {0, 2, 3, 1, 0};

And heres the drawing part:

var basicEffect = new BasicEffect(graphicsDevice) // Used for drawing
 View = Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up), // camera
 Projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width,
 graphicsDevice.Viewport.Height,0, 1.0f, 1000.0f) // Offset position
 PrimitiveType.LineStrip, vertexPositionColors,
 0, // vertex buffer offset to add to each element of the index buffer
 4, // number of vertices to draw
 0, // first index element to read
 4 // number of primitives to draw 

Here’s the result (white rectangle):


WPF ReactiveUI Binding and Routing Tutorial

Reactive UI clearly helps to write cleaner and more intuitive code, you just have to get used to bindings and thinking about Observables. There’s a lot of information and projects about Reactive UI but i didn’t find any project/tutorial showing a “complete” build just stubs or code excerptions.

So here’s my attempt to do it:

This repository covers the basics; setting up the bootstrapper, bindings and routing. The demo just takes a username and password and has a side menu to change views.

Common “gotchas”:

  • Don’t forget to include System, System.Linq, System.Reactive.Linq and ReactiveUI namespaces to get all the extensions methods.
  • Use WhenAny for tracking changes of a property and WhenAnyValues to check and validate multiple properties
  • ReactiveCommand.CreateAsyncTask (And other Create functions) are only to hook the tasks to do (calling functions), do result validation, business logic, UI operations, etc. always on Subscribe(…).
  • If you’re updating UI from a Observable(Commands, Events, etc) do it on the Reactive MainThreadScheduler : ObserveOn(RxApp.MainThreadScheduler).Subscribe(…)
  • If the solution doesn’t looks simple, you are over thinking it or taking the wrong approach (Think with Observables or don’t).

Recommended reads:

ReactiveUI Docs

ReactiveUi Guidelines

LiveTemplates, they really save time for boilerplate (IViewFor, property + backing field + NotifyPropertyChanged, etc)

Still trying to figure out if using Caliburn.Micro is a good idea, the only benefit i see is property auto-wiring when doing simple views. If anyone has a good link for using both (Caliburn.Micro and ReactiveUI) don’t hesitate to tell me!. If you see an error on the code or a better approach please write a comment.